![]() But System Shock 2 is a game that really comes alive only on the 2nd playthrough, and especially only on impossible difficulty. Impossible is the hardest of four possible difficulties in SS2, and it's not messing around. ![]() The very first enemy you meet in the game can one shot kill you with his standard attack, and almost every enemy you encounter can 2 or 3 shot you. On normal you start the game with 35 HP - on impossible you start with just 10. On impossible every cyber module upgrade cost is increased (179% of normal), enemies spawn more frequently, drop less loot, items cost more nanites at replicators (200% of normal), endurance gives you less HP. Survival is not to be expected.Īnd yet impossible is also amazing fun. The severe resource restrictions and your low health combine to encourage an extremely Dark Souls-esque playthrough. You will need to use your wrench and fancy foot work to handle most enemies you encounter, because bullets are simply too precious. Normal difficulty is a fairly standard run'n'gun experience, but impossible is terror and scrounging and begging for every last nanite. Another thing that makes impossible so fantastic is the sense of progression you get over the course of the game, going from you being scared of everything to everything being scared of you.
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